Touch controls done right
What we accept from an on-screen input scheme, what we mark down, and where the judgement stops being fair.
The ranking states a conclusion in a few sentences. The journal is where the reasoning goes when it needs more room than a card allows.
Each piece explains one part of how we read an Android game or its store listing. None of them is a review, and none of them ranks anything.
What we accept from an on-screen input scheme, what we mark down, and where the judgement stops being fair.
How to tell a system that keeps opening out from one that only keeps adding numbers to the same screen.
The case for games that make no noise, ask for no reflexes, and can be put down mid-turn without penalty.
Why a listing that mentions a gamepad is not the same as a game that has been designed for one.